FNAM Alpha 3.0 Update


lotsa changes in this update, newest one being the addition of a selectable ai level and an additional enemy! So far this project has been a lot of fun and I've enjoyed finally getting to a stage where I can think about things that are less taxing like level design and shifting variables around to see what feels better. This update also has the removal of all my dogshit unity asset store models, and by "dogshit" I mean perfectly fine but I sort of just jammed them in haphazardly, added a lot more textures, and tried to clean it up just a bit. It's still very unpolished and very buggy, so if you find anything that really ruins things or something about the game isn't clear, PLEASE TELL ME! 


Also to whoever added me to a collection with a bunch of different other five nights games I'm begging you to message me please reach out.
 

Files

fnamAlpha3spiced.7z 73 MB
5 days ago

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